top of page
headshot_edited.jpg

ABOUT ME

I’m collaborative, mindful, and I have a laugh that can be heard from anywhere in the building. I began my career creating one E3 mission after another, but have shifted from making content to now leading those far more talented than I at creating it. I've been lucky to have spent my career on ambitious teams that took risks and pushed the genre forward. Having launched three massive, successful new IP’s across six critically acclaimed games, I have learned that team health is just as much a factor of consistent results as hard work or talent. I plan to continue leading happy teams who dream big and make splashes.

About Me

2017 - 2020

rev.png
logo_respawn.png

Respawn

| Narrative Design Director

Apex Legends

Helped establish the brand identity.

Developed the live service character creation

    pipeline and directed 50+ developers across all

    disciplines for every character from inception to ship.

Created and ran the writing department. 

youtublogo75.png
apexbar2.png
loba2b.png

Drove Apex’s unique method of storytelling through a nexus of gameplay and social

    media engagement with a team of designers, writers, and marketing creatives.

Unified the creative vision for marketing, design, and art starting with

    Season 4’s launch, which generated over a 100% increase in engagement.

Trained multiple leads across various departments to replace me on exit.

youtublogo50.png
Respawn 2

2010 - 2017

viper.png
logo_respawn.png

Respawn

| Senior Designer

Titanfall

Established standards for global scripts,

    including the API for in-game cinematics.

Developed many characters

    including fan favorite, Viper.

Mocap contributor for Titanfall Games. 

youtublogo75.png
titanfallbar2.png
youtublogo75.png

Created new narrative design techniques to tell story in MP.

Designed gameplay, built levels, and scripted various

    missions across Titanfall and Titanfall 2.

Respawn 1
sniper.png
youtublogo75.png

Call of Duty: Modern Warfare 2 | No Russian

COD 4: Modern Warfare | All Ghillied Up

COD 4: Modern Warfare | Crew Expendable

2004 - 2010

iw.png
airport.png
youtublogo75.png

Infinity Ward

| Designer

Call of Duty

Drove the creation of some iconic missions, 

    pushing the cinematic experience without

    sacrificing gameplay:

snipertop.png
codbar3.png
price.png
youtublogo75.png

Developed new AI behaviors and API’s through

    design, scripting, and collaboration with animation.

Scripted global gameplay toys, physics systems, fx memory

    streaming, and other technical and gameplay improvements.

Created E3 demo’s and ate a lot of Benihana’s. Still paying attention?

IW
Contact
bottom of page